Sport

In the context of computer science, „Sport“ does not refer to a specific technical term related to the field. Instead, it typically refers to physical activities or games, often associated with competition, skill, and physical exertion, which can sometimes be analyzed or simulated using computer science concepts. For example, data on sports might be used in machine learning to predict outcomes, analyze player performance, or simulate games. In broader applications, „Sport“ can relate to the development of software or platforms designed for sports management, analytics, or fan engagement. However, it is essential to note that „Sport“ itself is not a defined concept within traditional computer science terminology.